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Can Claude Opus 4.8 Animate Characters In Blender?

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Claude Opus 4.8 can now animate characters in Blender, and I tested it on a fully rigged character from an empty project file.

In this video I rebuild the intro scene start to finish using only Claude: rigging and animating a walking “Storm” character, building a low-poly forest environment, and setting up a tracking camera with depth of field. Opus 4.8’s big jump is agentic computer use (up 83.4%), which means it takes screenshots of its own renders and iterates visually. I also show the part nobody talks about: catching its mistakes (crossing feet, stretching arms) and correcting them so it gets the walk cycle right. The rigged character comes from Blender Studio, animated by Blender professionals, and the whole workflow runs through the Blender MCP connection inside Claude Code.

Timestamps:
0:00 Testing Opus 4.8 in Blender
0:18 Why Opus 4.8 matters (83% better computer use)
1:44 What you need: Blender Studio + a rigged character
2:46 Installing Claude Code in VS Code
4:15 Prompting Claude to animate the character
6:13 Fixing the walk cycle (iteration matters)
7:07 Building the forest scene and camera
8:23 Recap and free resources

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元動画はこちら:https://www.youtube.com/watch?v=14RNgTbzCbg

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